Playable Ads · HTML5 / WebGL
Playable Ad for LEGO®
Interactive playable ad with tap-and-build gameplay mechanics, built to run inside mobile ad networks.
Play the live demo →Vancouver, BC — a registered Canadian company
MindMerge Software Inc builds Unity (C#) and Unreal Engine 5 games, and playable ads engineered to convert — plus multiplayer, WebGL builds and performance optimization for teams that need it shipped, not just started.
UNITY · C#UNREAL ENGINE 5 · C++ & BLUEPRINTSPLAYABLE ADSMULTIPLAYERWEBGLAR/VR
This is a 2D playable ad built for LEGO — the same format we deliver to publishers and studios. It's not a video or a mockup: it's the actual ad, running live.
LEGO — 2D playable ad · Built by MindMerge Software Inc
Three ways teams work with MindMerge — a full game build, a rescue mission on a project that's stuck, and our flagship specialty: a single high-converting playable.
Full builds and prototypes in Unity (C#) and Unreal Engine 5 (Blueprints & C++). Multiplayer with Photon / Mirror, AR/VR experiences, WebGL builds that run in the browser, and Pixel Streaming for high-end visuals delivered anywhere.
Profiling-led optimization for FPS and memory, build-size reduction, and taking over existing projects that have stalled — find what's actually slow, fix it in priority order, and get the game shippable again.
Playables built from your game's real mechanic, not a generic template. Under 5 MB, 60 fps on mid-range Android, with MRAID / end-card CTA and analytics wired in. Delivered ready for Meta, Google, AppLovin, Unity Ads, ironSource and Mintegral — with A/B variants so your UA team can test what actually converts.
Playables, full game builds and engine work for clients — a sample of what the studio delivers.
Playable Ads · HTML5 / WebGL
Interactive playable ad with tap-and-build gameplay mechanics, built to run inside mobile ad networks.
Play the live demo →Playable Ads
Playable ad combining 2D ad flow with real 3D models, delivered for a mobile game campaign.
Unreal Engine 5
Gameplay development for a client's Unreal Engine 5 title, from systems work to proactive design input.
Unity · Mobile
Complete 3D racing game with detailed graphics and multiple racing modes.
Unity · Open World
Full open-world action game built end to end: graphics, sound, animation and development.
VR / Unity
World-building inside a social VR metaverse platform, delivered with a remote client team.
“Great work and fast turnarounds, was a pleasure to work with!”
“Shahroze did a wonderful job for our UE5 project — listened to our wishes and gave proactive input… Will definitely continue working with him.”
“Shahroze has been helping me launch a new mobile game. He's been great at communicating with me about it and has done a great job in making sure the game works correctly.”
“Shahroze is a pro and went above and beyond on my project helping to solve some complicated tech issues.”
No hourly meter running. You know the price range, the timeline and what's included before we start — 50% upfront, balance on delivery.
4–5 DAYS
From $800–1,500 USD
Your game's core mechanic as a tight, polished 2D playable — the format behind most top-performing UA creatives.
7–10 DAYS
From $1,500–2,500 USD
Full 3D scenes, physics or multi-step gameplay — for games whose hook can't be faked in 2D.
48–72 HOURS PER VARIANT
From $250–400 USD / variant
New hooks, openings, difficulty curves and end-cards on an existing playable — the cheapest way to find a winner.
A scope that doesn't fit a package? Custom scopes are quoted per project — tell us about it.
You share the game, the mechanic you want featured, and your target networks. We confirm scope and fixed price.
One mechanic, playable end to end — you tap through the real thing early, not a storyboard.
Different hooks and openings built as A/B variants, so your UA spend tests ideas, not guesses.
Under 5 MB, 60 fps, CTA and analytics wired — packaged per network, ready to upload.
MindMerge Software Inc is a Vancouver game studio founded by senior developer Shahroze Z., whose team brings 10+ years of shipping games and interactive products across mobile, PC, WebGL and VR. When you work with us, you deal directly with the people building your game or playable — no layers, no hand-offs — with a registered Canadian company behind every contract.
A 5-person studio — developers, animators, designers and VFX artists — scaling with trusted specialists when a project needs more hands.
Tell us about your game or the playable you need. You'll hear back from the studio directly — usually with a mechanic idea for your game, not a generic sales reply.
Prefer a platform?
90+ projects and $100K+ earned there — contract and payment handled by Upwork.
Location
Vancouver, Canada — Pacific Time, same-day overlap with North America