Vancouver, BC — a registered Canadian company

Game development & playable ads that perform.

MindMerge Software Inc builds Unity (C#) and Unreal Engine 5 games, and playable ads engineered to convert — plus multiplayer, WebGL builds and performance optimization for teams that need it shipped, not just started.

UNITY · C#UNREAL ENGINE 5 · C++ & BLUEPRINTSPLAYABLE ADSMULTIPLAYERWEBGLAR/VR

Illustration of a smartphone running a platform game, surrounded by 3D cubes, arrows and game tiles
10+Years of game development
90+Completed client projects
$100K+Earned on Upwork
1,500+Hours delivered to clients
Playable ad built for LEGO — a global toy brandLive and playable below — no video, the real thing.

Don't take our word for it. Play it.

This is a 2D playable ad built for LEGO — the same format we deliver to publishers and studios. It's not a video or a mockup: it's the actual ad, running live.

👆 This is the actual ad — tap and play it, right here.

LEGO — 2D playable ad · Built by MindMerge Software Inc

  • SIZEUnder 5 MBPasses every major network's file-size limit.
  • SPEED60 fpsSmooth on mid-range Android, not just flagships.
  • SOURCEYour real mechanicBuilt from the game's actual core loop, so clicks turn into players who stay.
  • WIREDMRAID + end-card CTAAnalytics events wired in, ready to measure.
  • NETWORKSDelivered ready to uploadMeta · Google · AppLovin · Unity Ads · ironSource · Mintegral
01 — SERVICES

What we build

Three ways teams work with MindMerge — a full game build, a rescue mission on a project that's stuck, and our flagship specialty: a single high-converting playable.

/ 01

Game DevelopmentUnity & Unreal Engine 5, end to end.

Full builds and prototypes in Unity (C#) and Unreal Engine 5 (Blueprints & C++). Multiplayer with Photon / Mirror, AR/VR experiences, WebGL builds that run in the browser, and Pixel Streaming for high-end visuals delivered anywhere.

Unity · C#UE5 · C++ & BlueprintsMultiplayer — Photon / MirrorAR / VRWebGLPixel Streaming
/ 02

Performance & RescueSlow, broken or unfinished? We fix and finish.

Profiling-led optimization for FPS and memory, build-size reduction, and taking over existing projects that have stalled — find what's actually slow, fix it in priority order, and get the game shippable again.

ProfilingFPS optimizationMemory optimizationProject rescueBug fixing
/ 03

Playable AdsOur flagship specialty — the LEGO demo above is one.

Playables built from your game's real mechanic, not a generic template. Under 5 MB, 60 fps on mid-range Android, with MRAID / end-card CTA and analytics wired in. Delivered ready for Meta, Google, AppLovin, Unity Ads, ironSource and Mintegral — with A/B variants so your UA team can test what actually converts.

2D & 3D playables< 5 MB60 fpsMRAIDA/B variantsAll major networks
02 — SELECTED WORK

Work we're proud to ship

Playables, full game builds and engine work for clients — a sample of what the studio delivers.

Playable Ads · HTML5 / WebGL

Playable Ad for LEGO®

Interactive playable ad with tap-and-build gameplay mechanics, built to run inside mobile ad networks.

Play the live demo →

Playable Ads

2D Playable Ad with 3D Models

Playable ad combining 2D ad flow with real 3D models, delivered for a mobile game campaign.

Unreal Engine 5

UE5 Game Development

Gameplay development for a client's Unreal Engine 5 title, from systems work to proactive design input.

Unity · Mobile

3D Car Racing Game

Complete 3D racing game with detailed graphics and multiple racing modes.

Unity · Open World

Grand Gangster City Crime Vegas 3D

Full open-world action game built end to end: graphics, sound, animation and development.

VR / Unity

VR Metaverse Build

World-building inside a social VR metaverse platform, delivered with a remote client team.

03 — CLIENT REVIEWS

What clients say

From verified client reviews on Upwork

★★★★★
“Great work and fast turnarounds, was a pleasure to work with!”
Playable ad client, via Upwork
★★★★★
“Shahroze did a wonderful job for our UE5 project — listened to our wishes and gave proactive input… Will definitely continue working with him.”
UE5 development client, via Upwork
★★★★★
“Shahroze has been helping me launch a new mobile game. He's been great at communicating with me about it and has done a great job in making sure the game works correctly.”
Mobile game client, via Upwork
★★★★★
“Shahroze is a pro and went above and beyond on my project helping to solve some complicated tech issues.”
Unity project client, via Upwork
04 — PLAYABLE AD PACKAGES

Fixed-scope packages, in USD

No hourly meter running. You know the price range, the timeline and what's included before we start — 50% upfront, balance on delivery.

3D / Complex Playable

7–10 DAYS

From $1,500–2,500 USD

Full 3D scenes, physics or multi-step gameplay — for games whose hook can't be faked in 2D.

  • Real 3D gameplay from your game
  • Under 5 MB, 60 fps on mid-range Android
  • MRAID / end-card CTA + analytics wired
  • Ready for all major ad networks

Variant Pack

48–72 HOURS PER VARIANT

From $250–400 USD / variant

New hooks, openings, difficulty curves and end-cards on an existing playable — the cheapest way to find a winner.

  • A/B variants for UA testing
  • New first 3 seconds / hook angles
  • Same network-ready delivery
  • Fast 48–72 hour turnaround
RUSHDelivery available at +50% TERMS50% upfront · balance on delivery ALSOGame development & rescue work scoped per project — ask below

A scope that doesn't fit a package? Custom scopes are quoted per project — tell us about it.

05 — HOW IT WORKS

From brief to network-ready in days

STEP 1→

Brief

You share the game, the mechanic you want featured, and your target networks. We confirm scope and fixed price.

STEP 2→

Playable prototype

One mechanic, playable end to end — you tap through the real thing early, not a storyboard.

STEP 3→

Variants for testing

Different hooks and openings built as A/B variants, so your UA spend tests ideas, not guesses.

STEP 4

Network-ready delivery

Under 5 MB, 60 fps, CTA and analytics wired — packaged per network, ready to upload.

06 — ABOUT

A studio that builds, not a layer of account managers

MindMerge Software Inc is a Vancouver game studio founded by senior developer Shahroze Z., whose team brings 10+ years of shipping games and interactive products across mobile, PC, WebGL and VR. When you work with us, you deal directly with the people building your game or playable — no layers, no hand-offs — with a registered Canadian company behind every contract.

A 5-person studio — developers, animators, designers and VFX artists — scaling with trusted specialists when a project needs more hands.

Start a project

Tell us about your game or the playable you need. You'll hear back from the studio directly — usually with a mechanic idea for your game, not a generic sales reply.

Email

hello@mindmergesoftware.ca

This inbox is monitored daily.

Prefer a platform?

Hire on Upwork ↗

90+ projects and $100K+ earned there — contract and payment handled by Upwork.

Location

Vancouver, Canada — Pacific Time, same-day overlap with North America

Project brief

Two minutes.

Submissions go straight to the studio's inbox, and we reply within one business day. Prefer email? Reach us at hello@mindmergesoftware.ca.

BRIEF RECEIVED

Thanks — we've got your brief.

We reply within one business day.

← Back to the site